If you have an idea for a new icon please follow our icon contribution guidelines.
All icons in the Maersk Icon Library follow the visual design language described on this page.
Forms and angles
The forms and line weight of our icons and pictograms are inspired by the characteristics from both our Maersk typeface and Maersk Star.
Stroke alignment
Where possible always align strokes to a full pixel, for visual balance or to centre an icon or pictogram it can be necessary to break this rule.
Style
All our icons and pictograms are designed in a light outlined style, some icons will have a solid variant that can be used to clarify a state.
Sizes
All our icons are made in two sizes, 20 pixels and 24 pixels.
All our pictograms are either 64x64 pixels or 96x64 pixels.
Icon specific guidelines
Live area
Icons will in most cases live inside the live area.
Safe area
In order to optically align some icons, you need to bring the safe area to use.
Naming
Name icon what they are and not what actions they can do, many icons can mean or be used for different things or actions.
Keywords
Make it easier to find icons by adding searchable keywords, don’t use product-specific keywords.
Clean up
When your icon or pictogram is ready, remember to duplicate it before you outline it, this will make it easier if we have to make any updates later on. Make sure you only have one layer and name it Vector, to get the best svg output remove unnecessary vector points.
Winding rules
One last but important step, you have to check how your winding rule are set, you can do that with the plug-in “Fill rule editor” here you want your icon or pictogram to be set to “non-zero rule”. If your icon are blue you a ready to go, if it’s orange you are using the wrong winding rule. Click the orange area to change it to non-zero/blue.
When changing an icon or pictogram from even-odd to non-zero it is possible that you will see areas being filled instead of transparent, that’s easy to fix. Click on the small black arrows to turn their direction. Two arrows going in the same direction will fill your object, and two arrows going in the opposite direction will make your object transparent.